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The Game Localization Handbook (Game Development Series)
by Heather M Chandler
Product Group: Book
Publisher: Charles River Media (2004-10)
ISBN: 1584503432
EAN: 9781584503439
Dewey Decimal #: 794.81526
Paperback: 338 pages
Edition: 1
SKU: 080520025
Condition: New
Comments: 1584503432 New! Other Microsoft, Blender, OReilly computer books available at great prices. May have slight wear on cover. New Copy, never read. Other Microsoft, Blender, OReilly computer books available at great prices. May have slight wear on cover. New, never read, may have minor wear on cover.
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Product Description
As games become more popular in international markets, developers and publishers need to know how to capitalize on these opportunities quickly. The Game Localization Handbook is a comprehensive guide to producing localized games for any platform. Written for producers, translators, development personnel, studio management, publishers, and anyone involved directly or indirectly with the production of localized games, the book provides insightful guidelines to all the tasks involved. The topics covered are divided into five main areas that provide details on the major aspects of game localization. The first part defines localizations and discusses how to start thinking in a global mindset. It provides a general overview of each phase of the localization process, including localization, internationalization, and software age ratings requirements. The next section discusses how to plan your localizations. You’ll also find details on what pre-production tasks are required, along with specifics on creating localization-friendly code, working with third-party vendors, console submissions processes, and determining budgets, schedules, and staffing needs. Part three delves into the core of the production process and discusses what is involved in producing final, code-released localized versions. Practical information is also presented on organizing assets for translations, asset integration, and testing. The next section focuses on the tasks that happen after the bulk of the games localization is finished, including marketing, creating localized demos, and assembling localization kits. In the final part, you’ll explore common localization pitfalls and ways to avoid them, including a case study of the localization of the Xbox® version of Tom Clancy’s Ghost Recon Island Thunder. If you’re part of the development teamed tasked with localizing your games, this is a must-have resource! Features! * Concentrates on software localization specifically for the game industry * Discusses software localization for major gaming platforms * Provides a detailed plan for planning and executing localized games * Concentrates on localizations for European and Asian languages * Offers advice from industry professionals on how to achieve localization-friendly development and offers real-world case studies
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